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Level 01 · Computational Design & Digital Media

Vector Geometry.
Design Systems.
Visual Storytelling.

For young creators aged 7 to 12. From color token mathematics and bezier curve vectors to animated pixel matrices, students learn how modern software designers and digital artists craft interactive visual media.

Duration
10 Weeks
Format
1-on-1 Mentorship
Ideal For
Ages 7 to 12
SPECIMEN: STEM-ART-01 LIVE SPECIMEN

3D Lighting, Vector Paths & Asset Pipeline

Interactive Art & Design Specimen

How Code and Geometry Construct Visual Art

Students do not simply draw with freehand brushes. They understand coordinate geometry, design tokens, and vector bezier curves used in professional product studios.

vector-engine/design-specimen
<!-- Vector Specimen: Mathematical Bezier Curve Construct -->
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 240 240">
  <defs>
    <linearGradient id="aurora" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#F4600C" />
      <stop offset="100%" stop-color="#10B981" />
    </linearGradient>
  </defs>
  <!-- Bezier curve path: start (20,120), control points (80,20), (160,220) -->
  <path d="M 20,120 C 80,20 160,220 220,120"
        stroke="url(#aurora)" stroke-width="4" fill="none" />
  <circle cx="120" cy="120" r="32" fill="#0B1120" stroke="#F4600C" />
</svg>
/* Design System Tokens: Color Scales & Modular Typography */
:root {
  /* Palette Tokens */
  --color-brand-primary: hsl(22, 91%, 50%);   /* #F4600C */
  --color-brand-surface: hsl(222, 47%, 8%);   /* #0B1120 */
  --color-brand-neutral: hsl(40, 20%, 98%);   /* #FAFAF8 */

  /* Modular Type Scale (1.25 Major Third) */
  --text-xs: 0.75rem;   /* 12px */
  --text-sm: 0.875rem;  /* 14px */
  --text-base: 1.000rem;/* 16px */
  --text-lg: 1.250rem;  /* 20px */
  --text-xl: 1.563rem;  /* 25px */
}
// Pixel Matrix: 8x8 Character Sprite Layer
{
  "sprite": "astronaut_helmet_front",
  "palette": {
    "0": "transparent",
    "1": "#0B1120",
    "2": "#F4600C",
    "3": "#FFFFFF"
  },
  "matrix": [
    [0, 1, 1, 1, 1, 1, 1, 0],
    [1, 3, 3, 3, 3, 3, 3, 1],
    [1, 3, 2, 2, 2, 2, 3, 1],
    [1, 3, 2, 2, 2, 2, 3, 1],
    [1, 3, 3, 3, 3, 3, 3, 1],
    [0, 1, 1, 1, 1, 1, 1, 0]
  ]
}
Vector Geometry & Token Validator
[SVG Geometry Engine] ViewBox parsed: 240x240 coordinates Cubic Bezier path anchored: (20,120) -> (220,120) Curvature continuity: C1 verified across control handles Gradient map: #F4600C (0%) -> #10B981 (100%) Render target: Scalable vector graphic, lossless at 4K
[Design System Audit] Tokens evaluated: 8 CSS variables Contrast check: #0B1120 on #FAFAF8 -> 14.8:1 (WCAG AAA pass) Contrast check: #F4600C on #0B1120 -> 5.1:1 (WCAG AA pass) Modular scale ratio: 1.250 (Major Third) consistent Hierarchy depth: 5 structural levels established
[Sprite Rasterizer] Grid resolution: 8x8 matrix (48 active pixels) Palette index: 4 distinct color slots Memory footprint: 0.12 KB Export formats: PNG sprite sheet, WebP, SVG tile Sprite ready for game engine integration
Comprehensive 10-Week Roadmap

10-Week Digital Art & Design Syllabus

Students progress from basic color theory and coordinate sketching to vector icon design, character sprite sheets, and a completed digital portfolio.

PHASE 01

Visual Foundations & Color Token Science

Weeks 1 to 2 · Digital canvas setup, color harmonies, and composition grids

Week 01
Digital Canvas & Coordinates

Resolution standards (DPI vs PPI), aspect ratios, coordinate grids, and brush physics.

Week 02
Color Theory & Token Harmony

HSL color spaces, complementary harmonies, mood lighting, and creating reusable digital palettes.

PHASE 02

Vector Illustration & Geometric Iconography

Weeks 3 to 5 · Bezier curves, geometric primitives, and character design

Week 03
Bezier Curves & Vector Paths

Anchor points, control handles, path combination, and precision vector logo creation.

Week 04
Character Archetypes & Silhouette

Visual proportions, dynamic silhouettes, facial expressions, and character concept sheets.

Week 05
Icon Systems & Visual Glyphs

Grid-aligned icon sets, stroke weight consistency, and UI symbol families.

PHASE 03

Pixel Art, Animation & Sprite Sheets

Weeks 6 to 8 · Raster grids, frame-by-frame animation, and game assets

Week 06
Pixel Grid Fundamentals

16x16 and 32x32 retro grid mechanics, dithering techniques, and restricted palettes.

Week 07
Frame-by-Frame Motion Timing

Keyframing, easing, anticipation, and animating an idle breath and run cycle.

Week 08
Sprite Sheet Production

Compiling texture atlases, hitbox margins, and exporting transparent animated GIFs and PNG sheets.

PHASE 04

Digital Brand Identity & Portfolio Showcase

Weeks 9 to 10 · Brand identity curation and live presentation

Week 09
Scene Composition & Lighting

Foreground, midground, background planes, ambient lighting, and environmental storytelling.

Week 10
Portfolio Exhibition & Defense

Curating original pieces into a responsive web portfolio and presenting live to parents.

Starter Programme

Programme Tuition

$50/month

4 x 1-hour private 1-on-1 sessions per month · No lock-in contracts

  • ✓ Dedicated 1-on-1 digital media mentor matched to student pace
  • ✓ Between-session design critiques and asset reviews
  • ✓ Monthly milestone reports delivered to parents
  • ✓ Verified graduation certificate and web design portfolio
  • ✓ Pause, reschedule, or cancel any month with zero fees
Enroll Your Child Now

Questions? View full curriculum roadmap & FAQ

Visual

Computational Design

Bridging mathematics, vector coordinate systems, and aesthetic craft into tangible digital illustrations, sprites, and animations.

"By programming visual graphics and understanding geometry, students learn the mathematics of art: angles, coordinate planes, and systematic color theory."

STEMulus Digital Media Faculty

Start Your Creative Journey

Ready to Design & Create?

Join private 1-on-1 sessions. Your child will build an original portfolio of vector illustrations and animated assets.

Frequently Asked Questions

Does my child need prior drawing experience?

No prior drawing skill is required. Digital art at STEMulus focuses on computational geometry, shapes, color spaces, and vector coordinates. We meet every student at their skill level.

What devices and software are used?

Any laptop, desktop, or tablet works. We use industry-standard web tools including vector SVG editors, Piskel for pixel sprite sheets, and Canva for design systems. All tools run directly in modern browsers without costly licenses.

Can parents see the artwork created during sessions?

Yes. Every student curates their projects into a personal digital showcase portfolio. Parents receive monthly progress updates with direct links to high-resolution asset exports.

Free Discovery Session 45 min · 1-on-1 with mentor
Book Free →