Visual Blocks.
Real Games.
Computational Logic.
For ages 5 to 10. Drag-and-drop block coding makes fundamental computer science intuitive. Kids master coordinate loops, sensory events, and state variables while engineering playable maze runners and arcade games.
Interactive Game Mechanics & Sprite Animation
How Block Logic Translates to Real Computing
Students do not merely click buttons. They design algorithmic structures, coordinate physics, and variable states that map directly to high-level programming languages.
// Block Structure 1: Maze Movement & Wall Collision
WHEN [Green Flag] clicked:
go_to(x: -200, y: 150)
SET [coins_collected] TO 0
FOREVER:
IF <key [Right Arrow] pressed?> THEN:
change_x_by(5)
IF <touching_color([Wall Navy])?> THEN:
change_x_by(-5) // Rebound physics
IF <touching([Goal Portal])?> THEN:
broadcast([Level Complete])
10-Week Scratch Creators Syllabus
Starting from basic sprite controls and progressing to multi-level physics games, students master logical sequencing in private 1-on-1 sessions.
Coordinate Geometry & Motion Sequencing
Weeks 1 to 3 · Understanding stage axes, directional angles, and loops
X and Y coordinate planes, sprite placement, costume switches, and creating animated walking sequences.
Key press triggers, mouse-pointer tracking, gliding physics, and building an interactive underwater aquarium.
Forever loops, repeat counts, pattern drawing with the Pen extension, and geometric spirograph art.
Sensory Hitboxes, Variables & Conditionals
Weeks 4 to 5 · Decision making and state data storage
If/then sensory tests, color detection, boundary barriers, and engineering a playable 2D maze game.
Creating score counters, health bars, countdown timers, and building an arcade fruit-catching challenge.
Game Physics, Clones & Message Broadcasts
Weeks 6 to 8 · Multi-sprite communication and realistic mechanics
Inter-sprite signaling, stage scene transitions, level-ups, and game-over screens.
Dynamic sprite spawning, random trajectories, memory management, and space-invader style games.
Simulating gravity, jump velocity, platform collision checks, and scrolling backgrounds.
Capstone Game Project & Portfolio
Weeks 9 to 10 · Designing and publishing an original game
Synthesizing audio effects, game balancing, original character art, and 1-on-1 mentor guidance.
Bug fixing, publishing to the Scratch community, and live presentation for parents.
Starter Programme Fee
$50/month
4 x 1-hour 1-on-1 sessions per month · No lock-in contracts
- ✓ Dedicated 1-on-1 private mentor specializing in early education
- ✓ Monthly milestone & problem-solving report delivered to parents
- ✓ Course completion certificate & playable portfolio games
- ✓ Free 30-minute placement assessment prior to start
- ✓ Pause, reschedule, or cancel any month with zero penalty
Questions? View full roadmap & FAQ
1-on-1
Individualized Mentorship
Dedicated mentorship ensuring young builders understand coordinate systems and state logic without frustration.
"Visual block coding removes typing friction, empowering children to master loops, variables, and computational thinking while having genuine fun building games."
- STEMulus Early Foundations Lead
Ready to Create Original Games?
Give your child structured computational foundations with private 1-on-1 mentorship.