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Level 01 · Visual Algorithmic Engineering

Visual Blocks.
Real Games.
Computational Logic.

For ages 5 to 10. Drag-and-drop block coding makes fundamental computer science intuitive. Kids master coordinate loops, sensory events, and state variables while engineering playable maze runners and arcade games.

Duration
10 Weeks
Format
1-on-1 Mentorship
Ideal For
Ages 5 to 10
COURSE: STEM-SCRATCH-01 1-ON-1 ACTIVE

Interactive Game Mechanics & Sprite Animation

Interactive Logic Specimen

How Block Logic Translates to Real Computing

Students do not merely click buttons. They design algorithmic structures, coordinate physics, and variable states that map directly to high-level programming languages.

scratch-runtime/algorithmic-specimen
// Block Structure 1: Maze Movement & Wall Collision
WHEN [Green Flag] clicked:
    go_to(x: -200, y: 150)
    SET [coins_collected] TO 0
    FOREVER:
        IF <key [Right Arrow] pressed?> THEN:
            change_x_by(5)
            IF <touching_color([Wall Navy])?> THEN:
                change_x_by(-5) // Rebound physics
        IF <touching([Goal Portal])?> THEN:
            broadcast([Level Complete])
// Block Structure 2: Gravity Simulation & Velocity Vector
WHEN [Green Flag] clicked:
    SET [y_velocity] TO 0
    FOREVER:
        change_y_by([y_velocity])
        CHANGE [y_velocity] BY -1 // Gravity pull
        IF <touching_color([Ground])?> THEN:
            SET [y_velocity] TO 0
            IF <key [Space] pressed?> THEN:
                SET [y_velocity] TO 12 // Impulse jump
# Bridging: How Scratch Logic Maps Directly to Python
class PlayerSprite:
    def __init__(self):
        self.x, self.y = -200, 150
        self.coins = 0

    def update(self, keys, walls):
        if keys["RIGHT"]:
            self.x += 5
            if self.collides_with(walls):
                self.x -= 5
        print(f"Sprite position: ({self.x}, {self.y})")
Scratch 3.0 Virtual Machine Runtime
[VM Engine] Stage initialized: 480x360 coordinates Sprite 'Hero Cat' spawned at (-200, 150) Loop frequency: 30 ticks/sec Event listener mounted: [Right Arrow], [Space] Collision test: Hitbox (Wall Navy) -> Rebound OK Broadcast received: 'Level Complete' -> Stage Transition 02
[VM Engine] Physics simulation active. Gravity acceleration vector: -1.0 px/frame^2 Ground plane detected at y = -120 Jump impulse triggered: y_velocity set to +12 Peak trajectory: y = -48 (Parabolic arc verified) Velocity zeroed on ground contact.
[Bridge Compiler] Analyzing Scratch AST... Node: -> mapped to __init__() Node: -> mapped to self.x += 5 Node: -> mapped to collides_with() Conclusion: Student has acquired core object-oriented principles.
Foundational Engineering Pathway

10-Week Scratch Creators Syllabus

Starting from basic sprite controls and progressing to multi-level physics games, students master logical sequencing in private 1-on-1 sessions.

PHASE 01

Coordinate Geometry & Motion Sequencing

Weeks 1 to 3 · Understanding stage axes, directional angles, and loops

Week 01
The Stage & Cartography

X and Y coordinate planes, sprite placement, costume switches, and creating animated walking sequences.

Week 02
Event-Driven Motion

Key press triggers, mouse-pointer tracking, gliding physics, and building an interactive underwater aquarium.

Week 03
Repetition & Loops

Forever loops, repeat counts, pattern drawing with the Pen extension, and geometric spirograph art.

PHASE 02

Sensory Hitboxes, Variables & Conditionals

Weeks 4 to 5 · Decision making and state data storage

Week 04
Conditional Branching

If/then sensory tests, color detection, boundary barriers, and engineering a playable 2D maze game.

Week 05
Variables & Scorekeeping

Creating score counters, health bars, countdown timers, and building an arcade fruit-catching challenge.

PHASE 03

Game Physics, Clones & Message Broadcasts

Weeks 6 to 8 · Multi-sprite communication and realistic mechanics

Week 06
Message Broadcasting

Inter-sprite signaling, stage scene transitions, level-ups, and game-over screens.

Week 07
Cloning & Enemy Waves

Dynamic sprite spawning, random trajectories, memory management, and space-invader style games.

Week 08
Platformer Physics

Simulating gravity, jump velocity, platform collision checks, and scrolling backgrounds.

PHASE 04

Capstone Game Project & Portfolio

Weeks 9 to 10 · Designing and publishing an original game

Week 09
Game Architecture & Sound

Synthesizing audio effects, game balancing, original character art, and 1-on-1 mentor guidance.

Week 10
Playtesting & Community Showcase

Bug fixing, publishing to the Scratch community, and live presentation for parents.

Transparent Tuition

Starter Programme Fee

$50/month

4 x 1-hour 1-on-1 sessions per month · No lock-in contracts

  • ✓ Dedicated 1-on-1 private mentor specializing in early education
  • ✓ Monthly milestone & problem-solving report delivered to parents
  • ✓ Course completion certificate & playable portfolio games
  • ✓ Free 30-minute placement assessment prior to start
  • ✓ Pause, reschedule, or cancel any month with zero penalty
Enroll Your Child Now

Questions? View full roadmap & FAQ

1-on-1

Individualized Mentorship

Dedicated mentorship ensuring young builders understand coordinate systems and state logic without frustration.

"Visual block coding removes typing friction, empowering children to master loops, variables, and computational thinking while having genuine fun building games."

- STEMulus Early Foundations Lead

Start Building Today

Ready to Create Original Games?

Give your child structured computational foundations with private 1-on-1 mentorship.

Free Discovery Session 45 min · 1-on-1 with mentor
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